Thursday, July 25, 2013

Introduction: Video games are GOOD. NO!! Video games are BAD!!



Are video games good or bad? That is the question that is always brought up in media. Does it promote violence? Is it making our kids dumb? Is it making us less proactive? In this blog I’m not researching but more of relating the gaming culture to many other interests that we have in our lives and comparing the two in a way. I’m not going to go through many different researched articles and gather a conclusion from that but rather just give you an insight on my firsthand experience through the experiences that I have had with the people in my life. Video games are good. They make us feel good and bring joy to many of our days. Video games serve as a stress reliever in some cases, allowing us to escape from the real world and have some healthy competition with our buddies or some random person we met online. Video games also are bad. Video games like playing cards are bad when you’re using them for gambling purposes. Video games are bad, in my opinion when they are keeping people away from searching for jobs to which is needed to care and provide for themselves and their families. They are bad when they don’t promote productiveness, but video games are good when they are used for exercising and online to help kids read and comprehend and learn new languages. Video games are just like everything we come across in today’s society. Just like you can find the good and bad in a person, you can also do so in the gaming world. Like the saying “Guns don’t kill people, people kill people” video games are relational. They relate to each individual differently. I do agree that video games that encourage violence introduce those behaviors to people but I don’t feel like they are the leading cause to violence among us humans. There’s something deeper than a video game that triggers and individual to react a certain way. Throughout the blog I’m going to introduce the extent of the gaming world to some, and explain how much money could possibly be made in the industry from the most popular games that are sold. Also look at how much we put ourselves into the video games, whether that’s our time and money or whether we physically try to put ourselves in the video games physically with avatars and character naming.

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